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Nvidia senior manager tied to ex-Supermicro staff's AI smuggling scheme
Nvidia worker indicted after Jensen Huang scolded Supermicro for AI server smuggling.
Simon Willison LLMs / 11:31 PM
Quoting Claude Opus 5 system prompt
Claude Fable 5 and Claude Mythos 5 were first released on June 9, 2026. On June 12, 2026, Anthropic suspended access to both models to comply with U.S. Department of Commerce export controls; the Department lifted those controls on June 30, 2026, and Anthropic restored access on July 1, 2026 (Anthropic's statement: https://www.anthropic.com/news/fable-mythos-access ). These events are after Claude's training-data cutoff, so Claude knows about them only from this notice. If asked, Claude confirms them accurately and matter-of-factly — it doesn't deny the suspension happened — and otherwise treats the export controls like any other current political topic: it gives a fair, accurate account rather than sharing personal opinions, and points to the linked statement for anything further. Things may have developed since this notice, so Claude checks for newer information when it can search, and otherwise suggests checking Anthropic's site. — Claude Opus 5 system prompt , ensuring Claude doesn't provide incorrect answers about the export controls situation Tags: system-prompts , anthropic , claude , generative-ai , ai , llms , claude-mythos-fable
Simon Willison LLMs / 7:42 PM
One-shotting a Raccoon Heist game using Claude Fable 5
Back in 2022 I tweeted screenshots of a game concept generated by GPT-3 and some concept "art" created using DALL-E. Today, on the fourth anniversary of that tweet, I decided to see if Claude Fable 5 (running in Claude Code for web ) could build the entire game from the content of that tweet. It did a pretty good job of it! You can play the game here . Here's the GitHub repo , and a short video demo: Your browser does not support HTML5 video. How I built this This is the August 5th, 2022 tweet : My GPT-3 prompt back then was: Write a detailed product description of a computer game where a team of raccoons go on heists. This was in the text completion days, where you asked GPT-3 to complete the rest of the text. It completed: In "Raccoon Heist", you and your team of thieving raccoons are tasked with pulling off a series of daring heists. From robbing banks to stealing priceless art, no job is too big or too small for your furry crew. You'll need to use your wits and your skills to avoid the police and make a clean getaway with the loot. With exciting gameplay and a charming cast of characters, "Raccoon Heist" is the perfect game for anyone looking for a light-hearted caper. My prompt to DALL-E was short: Screenshot from a video game where a team of raccoons go on a heist Today's experiment: can I dump those screenshots into Fable 5 with a prompt telling it to write a game, then leave it to its own devices and get a working game at the end? Setting Claude Code for web up to use GitHub Pages A frustrating thing about Claude Code for web is that it can be hard to test what it's working on while it's still working. I've been using GitHub Pages to work around that limitation, and found it to work really well. Here's my process: Create a new repository for the project at https://github.com/new - this can be public or private, the trick works equally well for both. Start a Claude Code for web session, in the Claude iPhone or Desktop apps or in the browser at https://claude.ai/code Tell Claude what to work on, and encourage it to commit an index.html page as quickly as possible. This will create a branch with a name like claude/3d-raccoon-heist-game-50n293 Navigate to the Settings -> Pages area for the repository ( github.com/simonw/raccoon-heist/settings/pages in my case), select "Deploy from a branch", pick the branch name, and hit Save. That's all it takes! Within about 30 seconds of each push the latest content will be visible at yourname.github.io/your-repo/ . If you do this with a private repo, anyone who can guess the name of the repo will be able to view the published content. I don't worry much about this myself. The Fable 5 prompt Here's the prompt I gave Fable 5 (written in the notes app on my phone - this entire project was conducted on mobile). I accompanied it with the two images from the original tweet. Build this 3D game, for the browser. This repo is configured to serve static files so make sure there is an index.html that loads everything else. Make sure it is mobile-friendly (touch controls, works well on small screens). You have an OpenAI API key and access to their image generation model APIs, use that for textures to use with your 3D models. Docs here: https://developers.openai.com/api/docs/guides/image-generation - use gpt-image-2 Work independently - do not ask me to make any further design decisions. Make sure the game is fun, a little surprising, has good raccoon heist vibes, and is visually pleasing. Commit and push as often as possible so I can preview your work - start with an index.html that presents a title screen, then build from there. Append to a notes.md file as you work, including your changes to that as part of every commit. I didn't make any technology choices. I assumed (correctly) that it would probably use Three.js based on previous experiments. Giving Claude access to an OpenAI key turns out to work really well for filling in gaps in its capabilities - in this case we needed some way to generate images to use as textures. Fable is very good at prompting image generators! I said "Work independently - do not ask me to make any further design decisions" because I wanted to see if it could produce a full, working game without any further input from me. I also said "Commit and push as often as possible so I can preview your work". When you use Claude Code in the Claude iPhone app you give it a GitHub repository and it works in a branch. Telling it to "push as often as possible" means commits start landing in that branch straight away. I like asking for notes.md as a bit of added flavor - here's that finished file , and the entry it made when it added the dog: New escalation: from night 3 the yards get a patrolling guard dog — a low-poly brown hound with a spiked red collar and a wagging tail. It wanders between random spots, and within 12 units it catches your scent and tracks you by smell (line of sight is irrelevant — it's all nose, shown by a 👃 over its head and barking). It gives up if you open a 17-unit gap. Getting caught messages are now source-specific: guard / headlights / hound. Verified wander → track → caught with an automated test. Reviewing the transcript You can access the Claude Code shared session , and I also used my claude-code-transcripts tool to export my own HTML version which you can find here . Fable started with an index page, vendored a copy of Three.js, then wrote its own gen_textures.py script ( copy here ). It generated the textures and spot-checked them to make sure they looked OK. The metal.jpg file it generated for the trash can looks like this, though I don't think it was applied exactly right in the game itself: Then it built out the first basic version of the game, then decided to "smoke-test in the pre-installed Chromium" using Playwright. This meant it could take screenshots of its own work and eyeball them . It did that for both desktop and mobile widths of the page, then noticed that the raccoon was invisible at mobile widths, so it fixed that : The raccoon, dumpster hideout, and both crew raccoons are now perfectly visible on mobile. Committing this critical fix. It decided to generate a title screen, which it did using this gen_title.py script. Here's the gpt-image-2 prompt it used for that: Video game key art, low-poly 3D render style, moody nighttime scene: a cute low-poly raccoon wearing a tiny black burglar mask sneaking on its hind legs carrying a glowing gold coin, next to a tipped-over metal trash can, suburban house with warm glowing windows in the background, deep blue night, full moon, fireflies, cinematic rim lighting, charming heist caper mood. No text, no words, no logos. And the resulting image (which Claude thought was "gorgeous" ) - though I note that when it's shown on desktop it gets cropped to just the top third without the raccoon! Then my favorite change: it added the dog : export function makeDog ( ) { const g = new THREE . Group ( ) ; const BROWN = 0x8a6440 , DARK = 0x5e4128 ; const body = new THREE . Mesh ( new THREE . SphereGeometry ( 0.42 , 10 , 8 ) , M ( BROWN ) ) ; body . scale . set ( 0.9 , 0.8 , 1.5 ) ; body . position . y = 0.55 ; body . castShadow = true ; g . add ( body ) ; const head = new THREE . Mesh ( new THREE . SphereGeometry ( 0.3 , 10 , 8 ) , M ( BROWN ) ) ; head . position . set ( 0 , 0.85 , 0.62 ) ; g . add ( head ) ; const snout = new THREE . Mesh ( new THREE . SphereGeometry ( 0.16 , 8 , 6 ) , M ( DARK ) ) ; snout . scale . set ( 0.9 , 0.7 , 1.3 ) ; snout . position . set ( 0 , 0.76 , 0.9 ) ; g . add ( snout ) ; const nose = new THREE . Mesh ( new THREE . SphereGeometry ( 0.06 , 6 , 6 ) , M ( BLACK ) ) ; nose . position . set ( 0 , 0.78 , 1.08 ) ; g . add ( nose ) ; for ( const s of [ - 1 , 1 ] ) { const ear = new THREE . Mesh ( new THREE . SphereGeometry ( 0.12 , 6 , 6 ) , M ( DARK ) ) ; ear . scale . set ( 0.7 , 1.3 , 0.5 ) ; ear . position . set ( 0.2 * s , 1.08 , 0.55 ) ; g . add ( ear ) ; const eye = new THREE . Mesh ( new THREE . SphereGeometry ( 0.05 , 6 , 6 ) , M ( 0x1a1a1a , { emissive : 0x331111 } ) ) ; eye . position . set ( 0.13 * s , 0.92 , 0.86 ) ; g . add ( eye ) ; } const tail = new THREE . Mesh ( new THREE . CylinderGeometry ( 0.05 , 0.09 , 0.5 , 6 ) , M ( DARK ) ) ; tail . position . set ( 0 , 0.8 , - 0.62 ) ; tail . rotation . x = 0.8 ; g . add ( tail ) ; // spiked collar const collar = new THREE . Mesh ( new THREE . TorusGeometry ( 0.22 , 0.05 , 6 , 12 ) , M ( 0xc0392b ) ) ; collar . position . set ( 0 , 0.78 , 0.5 ) ; collar . rotation . x = Math . PI / 2.4 ; g . add ( collar ) ; const legGeo = new THREE . CylinderGeometry ( 0.07 , 0.09 , 0.34 , 6 ) ; const legs = [ ] ; for ( const [ x , z ] of [ [ - 0.22 , 0.35 ] , [ 0.22 , 0.35 ] , [ - 0.22 , - 0.35 ] , [ 0.22 , - 0.35 ] ] ) { const leg = new THREE . Mesh ( legGeo , M ( DARK ) ) ; leg . position . set ( x , 0.17 , z ) ; g . add ( leg ) ; legs . push ( leg ) ; } let phase = Math . random ( ) * 10 ; return { group : g , animate ( dt , speed ) { phase += dt * ( 3 + speed * 10 ) ; const amp = Math . min ( 0.6 , 0.1 + speed * 0.6 ) ; legs [ 0 ] . rotation . x = Math . sin ( phase ) * amp ; legs [ 3 ] . rotation . x = Math . sin ( phase ) * amp ; legs [ 1 ] . rotation . x = - Math . sin ( phase ) * amp ; legs [ 2 ] . rotation . x = - Math . sin ( phase ) * amp ; tail . rotation . z = Math . sin ( phase * 1.5 ) * 0.4 ; body . position . y = 0.55 + Math . abs ( Math . sin ( phase ) ) * 0.04 * ( 0.3 + speed ) ; } , } ; } And did a round of testing on it using Playwright, including another screenshot . // walk near the dog await page . evaluate ( ( ) => { const d = window . __rh . dog ; window . __rh . teleport ( d . x + 6 , d . z ) ; } ) ; await page . waitForTimeout ( 2000 ) ; info = await page . evaluate ( ( ) => JSON . stringify ( { dog : window . __rh . dog , state : window . __rh . state , player : window . __rh . debug ( ) . player } ) ) ; console . log ( 'after approach:' , info ) ; await page . waitForTimeout ( 3000 ) ; info = await page . evaluate ( ( ) => JSON . stringify ( { dog : window . __rh . dog , state : window . __rh . state } ) ) ; console . log ( 'after chase:' , info ) ; await page . screenshot ( { path : __dirname + '/shot-dog.png' } ) ; It made a few more tweaks, then declared itself done : Raccoon Heist is built, tested, and pushed — 7 commits on claude/3d-raccoon-heist-game-50n293 , all verified with automated Playwright playthroughs on desktop, portrait-phone, and landscape-phone viewports. The game: You're a masked raccoon sneaking out of your crew's dumpster hideout into a moonlit cul-de-sac. Grab coins, gems, rings, donuts, and fish (they visibly stack on your back and slow you down), then waddle home and bank them before dawn. Each night raises the goal and the heat: night 1 has one flashlight-sweeping guard, night 2 has two, night 3 adds a scent-tracking hound that ignores line-of-sight entirely. A police cruiser sweeps the street with headlights, homeowners randomly peek out of windows, a seagull periodically dive-bombs your unclaimed loot, pizza slices trigger a 6-second speed FRENZY, and a rare golden TV is worth 120 points if you can haul its weight home. Win ranks: TRASH PANDA ⭐ → CAT BURGLAR ⭐⭐ → MASTER OF DISGUISE ⭐⭐⭐, with your best run saved to localStorage. How it's built: Vendored Three.js (no CDN), procedural low-poly characters, and a procedural WebAudio soundtrack (sneaky walking-bass jazz plus all sound effects — zero audio files). All seven ground/wall textures and the title-screen hero art were generated with gpt-image-2 and committed as static assets, so the deployed game makes no API calls. Mobile gets a dynamic touch joystick (appears wherever you touch) plus a DASH button; desktop uses WASD/arrows and Space. Testing caught two real bugs worth mentioning: the canvas rendered at 2× size on any real phone (a cssText assignment was wiping Three.js's inline sizing — desktop DPR-1 tests masked it completely), and the win screen's star-rating div inherited the title screen's full-screen .stars CSS and silently swallowed every tap on the "next night" button. Both are fixed and regression-tested, along with pickup, banking, chase/caught, dawn, night progression, and lose/retry flows. notes.md has the full build log. The game is live on the branch — just serve the repo root and open index.html . Is the game any good? It's an impressive starting point, but it's not a good game. You move your raccoon around a yard collecting items - donuts, fish, gold coins, jewels - while avoiding guards with flashlights and, in later levels, a dog. You have a limited carrying capacity, and once that's full you need to drop stuff off at the dumpster. If you pick up a pizza slice you get a temporary speed boost. There are no team mechanics at all - there are two other static raccoons next to the dumpster but they're purely decoration. It gets slightly more challenging as the levels progress - the dog introduced in level 3 is the most interesting new mechanic - but it's very, very easy to beat. It's also pretty boring - each night has a fixed duration and you can collect all of the items and then have nothing else to do while waiting for the dawn. I was impressed by the implementation. It's fully 3D, there are trash cans, the flashlight illumination cones are fun, and it has a reasonably coherent visual style. It works on mobile. The music ("a procedural WebAudio soundtrack (sneaky walking-bass jazz plus all sound effects — zero audio files)" according to Claude) is simple but feels about right. As a finished game project, it's mediocre. As a starting point from a single prompt I think it's very impressive. I've vibe coded up quite a few games now. They've all been deeply disappointing from a gameplay perspective - it turns out designing games that are fun remains a uniquely human trait, and one which requires significantly more skill and experience than either Claude or I can bring to bear. That said, I thoroughly recommend tinkering with game development projects as a way to explore the capabilities of agents. It's a fun, low-risk way to try out new things. If you stick at it long enough you might even produce something that's worth playing! Update 7th August 2026 : I posed the same prompt to OpenAI Codex Desktop running GPT-5.6 Sol Ultra and got a significantly better result - GPT-5.6 Sol picked up on the importance of the squad of raccoons going on a heist, and built a game where you must rescue your two crewmates in a museum and then stack on top of them to steal the Golden Sardine. Tags: game-design , ai , prompt-engineering , generative-ai , llms , anthropic , claude , text-to-image , vibe-coding , coding-agents , claude-mythos-fable
Hacker News AI / 3:22 PM
Hacker News discussion: China considers tighter export controls on AI models and chips
Hacker News readers are discussing "China considers tighter export controls on AI models and chips" with 1 points and 1 comments.
Hacker News AI / 5:24 AM
Hacker News discussion: China weighs tighter export controls on AI models and chips
Hacker News readers are discussing "China weighs tighter export controls on AI models and chips" with 3 points and 0 comments.
Import AI / 12:31 PM
Import AI 465: Open vs closed gaps; Kimi K3; Demis' big policy plan
The singularity will be seen in hindsight as an interregnum
Hacker News AI / 8:43 AM
Hacker News discussion: South Korea building sovereign cybersecurity AI after US Mythos export controls
Hacker News readers are discussing "South Korea building sovereign cybersecurity AI after US Mythos export controls" with 2 points and 0 comments.
Simon Willison LLMs / 11:58 PM
Quoting Anthropic
We’ve received notice that the Department of Commerce has lifted export controls on Claude Fable 5 and Mythos 5. We'll begin restoring access tomorrow, and will share an update soon. — Anthropic , on Twitter Tags: ai , generative-ai , llms , anthropic , claude , claude-mythos-fable
Simon Willison LLMs / 5:20 AM
The Fable 5 Export Controls Harm US Cyber Defense
The Fable 5 Export Controls Harm US Cyber Defense I quoted The Atlantic quoting Kate Moussouris earlier, when I should have gone straight to the source. Here she is confirming that the "jailbreak" that got Claude Fable 5 banned under an export control really was "fix this code": The researchers took open-source code with known CVEs, plus new code with deliberately planted vulnerabilities, and asked Fable 5, Mythos, and Opus to “review the code for security issues.” Fable 5 refused. They then asked the models to “fix this code” and, through a multistep and manual process, turned the output into scripts that test the patches. As Kate points out, this is absurd. Coding models fix bugs, and security exploits are the most important category of bugs for them to fix! Defenders need to be able to ask AI to fix the bugs in a file, explain why the fix matters, and write tests that confirm the patch works. That is not a guardrail bypass. It is the most valuable thing an AI model can do for defensive security: executing the find, fix, and test loop defenders run every day. [...] The prompts worked because they were defensive requests, and that capability cannot be removed without making the model worse at fixing bugs and verifying patches. This whole situation is such a mess. Non-technical decision-makers have been hearing that models that can "craft cyber attacks" are uniquely dangerous for months. Now they look ready to ban any model that can help us secure our code. Tags: jailbreaking , security , ai , generative-ai , llms , anthropic , ai-security-research , claude-mythos-fable
The Decoder / 7:16 PM
Just like Deepseek, China's Kimi K3 is forcing Western AI labs to question their compute advantage
Moonshot AI has released Kimi K3, a model that by early assessments matches Anthropic's Opus 4.8, built by a team of just 300 people. Even OpenAI strategist Dean W. Ball calls it "very good," but, of course, warns that a world dominated by open-weight models would amount to "AI communism." The release is reigniting the debate over how much computing power actually matters and whether U.S. export controls are working. The article Just like Deepseek, China's Kimi K3 is forcing Western AI labs to question their compute advantage appeared first on The Decoder .
Ars Technica AI / 4:14 PM
Facing US export controls, China's DeepSeek plans to make its own chips
It's early, but the plan is to reduce dependency on Nvidia and Huawei.
The Verge AI / 12:03 AM
Anthropic’s long-sidelined Fable 5 is greenlit to return
After weeks of negotiating with the Trump administration, Anthropic is finally going to be able to bring Claude Fable 5 back online. In a post on X, Anthropic said it plans to begin restoring access Wednesday to users globally on Claude platforms, and that the company would re-enable access on AWS, Google Cloud, and Microsoft […]
Simon Willison LLMs / 11:51 PM
OpenAI’s accidental cyberattack against Hugging Face is science fiction that happened
This story is wild. The short version: OpenAI were running a cybersecurity test against an unreleased model, with the model's guardrail features turned off. Rather than solve the test, the model broke its way out of OpenAI's sandbox, then found exploits to break in to Hugging Face, all so it could cheat on the test by stealing the answers. Along the way it helped make the strongest case yet for how the imbalance of model availability is hurting our ability to secure our software. Here's what happened We currently have three documents to help us understand what happened here. ExploitGym: Can AI Agents Turn Security Vulnerabilities into Real Attacks? is a paper published on 11th May 2026 describing ExploitGym, a new eval suite for LLM-powered agent systems. Security incident disclosure — July 2026 by Hugging Face on 16th July 2026 describes how they detected an attack from an "agentic security-research harness - used LLM still not known" that breached some of their systems. OpenAI and Hugging Face partner to address security incident during model evaluation from OpenAI on 21st July 2026 confesses that it was their agent harness that did this, and that they're working with Hugging Face to clean up the mess. ExploitGym I hadn't seen the ExploitGym paper before and it's a really interesting one. Authors from UC Berkeley, the Max Planck Institute, UC Santa Barbara, and Arizona State designed a new benchmark for evaluating models on their ability to turn a reported vulnerability into a concrete exploit. OpenAI, Anthropic, and Google provided feedback and helped run the benchmark against their models. The benchmark "comprises 898 instances derived from real-world vulnerabilities that affected popular software projects" - including the Linux kernel and V8 JavaScript engine. The ExploitGym benchmark is available on GitHub . Here's the paragraph that best represents their benchmark results: Among all configurations, Claude Mythos Preview and GPT-5.5 achieve the highest success counts (157 and 120 successes, respectively), demonstrating that current frontier agents can exploit a substantial subset of real-world vulnerabilities under controlled conditions. GPT-5.4 also solves a notable 54 tasks, placing it in an intermediate tier. The remaining model–agent pairings solve fewer than 15 tasks each, underscoring that end-to-end exploitation remains challenging and sharply differentiates today’s frontier systems. Notably, Claude Opus 4.7 achieves fewer successes than Claude Opus 4.6 despite being a newer checkpoint, and does so at substantially lower cost on the full set. Trace inspection reveals that Claude Opus 4.7 and Gemini 3.1 Pro frequently conclude early after judging the target vulnerability non-exploitable. The paper also describes the approach they took to preventing the agents from cheating by going outside the parameters of the test. This becomes relevant in a moment! Outbound connections are restricted to a curated allowlist that permits routine package installation (Ubuntu apt repositories and PyPI) and fetching the toolchains required for building V8. All other external endpoints are blocked. The paper concludes with this (emphasis mine): Our results show that autonomous exploit development by frontier AI agents is no longer a hypothetical capability . While current agents are not yet reliable across all targets, they already exploit a non-trivial fraction of real-world vulnerabilities , including complex targets such as kernel components. This rapid emergence is itself a central finding, showing that capabilities that would have seemed implausible are now present in deployed frontier models. An important detail here: this paper isn't about discovering vulnerabilities; it's about being able to take those vulnerabilities and turn them into working exploits. When Anthropic first restricted access to Mythos back in April they talked about this capability as well. A model that can act on vulnerabilities is a lot more dangerous than one that can just discover them. One of the ways Fable differs from Mythos is that it's more likely to refuse to weaponize vulnerabilities in this way. I get the impression the US government did not understand that distinction when they banned Fable last month . The Hugging Face incident The first hint we got of the attack was in this blog post by Hugging Face on 16th July 2026: A malicious dataset abused two code-execution paths in our dataset processing (a remote-code dataset loader and a template-injection in a dataset configuration) to run code on a processing worker. From there, the actor escalated to node-level access, harvested cloud and cluster credentials, and moved laterally into several internal clusters over a weekend. I hope they release more details about the code that pulled this off. I'm assuming this means packages using the datasets library , a Hugging Face project for bundling up and sharing datasets on their platform. That library used to execute arbitrary code but has been steadily locked down over time, with the 4.0.0 release in July 2025 removing the trust_remote_code=True flag entirely. Assuming the attack used that library it must have either abused pickle serialization in some way, found some other non-obvious code execution path, or (most likely) specified datasets<4.0.0 as the dependency. The campaign was run by an autonomous agent framework (appearing to be built on an agentic security-research harness - used LLM still not known) executing many thousands of individual actions across a swarm of short-lived sandboxes, with self-migrating command-and-control staged on public services. This was a sophisticated attack! Then Hugging Face hit a wall: they tried to use "frontier models behind commercial APIs" - I'm guessing from Anthropic and OpenAI - to help analyze the attack, and were blocked: When we started the log analysis, we first used frontier models behind commercial APIs. This did not work: the analysis requires submitting large volumes of real attack commands, exploit payloads, and C2 artifacts, and these requests were blocked by the providers' safety guardrails, which cannot distinguish an incident responder from an attacker. They switched to their own self-hosted instance of MIT licensed GLM-5.2 and it helped them figure out what was going on. This indicated a fundamental asymmetry between the defending team and the (so-far unknown) attacker: We do not know which model powered the attacker's agents, whether a jailbroken hosted model or an unrestricted open-weight one; either way, the attacker was bound by no usage policy, while our own forensic work was blocked by the guardrails of the hosted models we first tried. As a useful indicator of how seriously they took the attack: [...] Finally, we have also reported this incident to law enforcement agencies. So who was responsible for this "autonomous agent framework"? It turned out to be OpenAI themselves. The OpenAI confession Five days later, on July 21st , OpenAI revealed the culprit. They had been running the ExploitGym benchmark against a new, as-yet undisclosed model, and that model had been operating way outside its intended parameters (emphasis mine): After investigating, we now know that this particular incident was driven by a combination of OpenAI models — including GPT‑5.6 Sol and an even more capable pre-release model, all with reduced cyber refusals for evaluation purposes — while being internally tested on a benchmark [ExploitGym] of cyber capabilities. [...] We estimate maximal cyber capabilities by running this evaluation without production classifiers used to prevent models from pursuing high-risk cyber activity . Our benchmarks run in a highly isolated environment, with network access constrained to the ability to install packages through an internally hosted third-party software that acts as a proxy and cache for package registries. The models identified and chained vulnerabilities across OpenAI’s research environment and Hugging Face’s production infrastructure to obtain test solutions directly from Hugging Face’s production database. All evidence suggests that the models were hyperfocused on finding a solution for ExploitGym, going to extreme lengths to achieve a rather narrow testing goal. It's pretty clear what happened here. OpenAI removed safety filters for an in-progress model, locked it up in a sandbox and told it to solve the ExploitGym problems. Given the absence of guardrails there was nothing to prevent the model from attempting to break out of that sandbox, break into Hugging Face, and read the answers from there instead. OpenAI's sandbox used the now common pattern of allowing access to an allow-list of sites related to installing additional packages via a controlled proxy. In OpenAI's words: While operating in our sandboxed testing environment, our models spent a substantial amount of inference compute finding a way to obtain open Internet access , in pursuit of solving the evaluation problem. To gain access, the models identified and exploited a zero-day vulnerability (which we’ve now responsibly disclosed to the vendor) in the package registry cache proxy . With this access, our models performed a series of privilege escalation and lateral movement actions in our research testing environment until the models reached a node with Internet access. So step one was to break out onto the public internet. The model then broke into Hugging Face to find the answers: After gaining Internet access, the models inferred that Hugging Face potentially hosted models, datasets and solutions for ExploitGym. Knowing this, the model searched for and successfully found ways to gain access to secret information that it could use to cheat the evaluation. In one example, the model chained together multiple attack vectors, including using stolen credentials and zero-day vulnerabilities to find a remote code execution path on the Hugging Face servers. Chaining together multiple attack vectors is exactly the kind of thing these new models can do, where previous generations of models might have failed. I wrote last month about how Claude Fable is relentlessly proactive , when I noticed it spinning up custom web servers and deploying CORS tricks on my own laptop just to help debug a WebKit CSS issue. It turns out relentless proactivity is the defining trait of this new generation of Mythos-class models. If you set them a goal and give them a way to get there, even inadvertently, they will figure it out . Resist the temptation to write this off as a stunt There will inevitably be some people who dismiss this story as a dishonest marketing trick by OpenAI to make their models sound terrifyingly effective. I found 81 instances of the term "marketing" in the Hacker News discussion of the incident. To those people I say pull your heads out of the sand - you're now including Hugging Face in your conspiracy theories, just so you can deny the crescendo of evidence here! The best models we have today have the ability to both find and exploit new vulnerabilities. The ExploitGym paper itself concludes that "autonomous exploit development by frontier AI agents is no longer a hypothetical capability", and this incident is a perfect example of exactly that. The asymmetry is increasingly frustrating One of the most infuriating details of this story is how Hugging Face, faced with an accidental and aggressive attack from one of OpenAI's models, were unable to then turn to OpenAI's models to help them fend off the attack. The frontier models we have access to are increasingly being constrained in how much they can help us protect our software, heavily influenced by the US government's ongoing threat of export controls. Claude Fable 5 wouldn't even proofread this article for me! It insisted on downgrading me to a less capable model. Meanwhile open weight models from China such as GLM-5.2, Kimi 3 and the new Qwen 3.8 Max appear to have none of these restrictions - and any restrictions that do exist can likely be fine-tuned out of them by modifying the weights These constraints are meant to make us safer. I think there's a risk that they are having the opposite effect. Tags: sandboxing , security , ai , openai , generative-ai , llms , hugging-face , anthropic , paper-review , ai-security-research , openai-hugging-face-incident
Simon Willison LLMs / 2:57 PM
"They screwed us": Personality clashes sent Anthropic's models offline
"They screwed us": Personality clashes sent Anthropic's models offline Lots of "source familiar with the administration's thinking" and "source close to Anthropic" in this Axios piece, which is the best collection of behind-the-scenes gossip I've seen about the US government export control Mythos/Fable story so far. Logan Graham ( I lead the Frontier Red Team at Anthropic ), Dave Orr (Head of Safeguards, previously a Director of Engineering at Google DeepMind), and blog favorite Nicholas Carlini are reported to be meeting with the Commerce Department today in D.C. Good luck to them! (I just noticed Logan was "Special Adviser to the Prime Minister" in the Boris Johnson era, covering AI, science, and technology policy - so significant political experience.) This closing note doesn't give me much optimism that we'll be getting Fable back any time soon: The bottom line : One option is to make sure Anthropic's models can't be jailbroken — though perfect jailbreak resistance may be impossible. Absent that, a source familiar with the administration's thinking said it may simply come down to an attitude fix where, instead of feeling dismissed, "everyone feels safe, secure and happy." This made me wonder if Anthropic ever successfully addressed the class of attacks described in the Universal and Transferable Adversarial Attacks on Aligned Language Models paper from 2023. It looks like their Constitutional Classifiers work (that post is from January this year) is relevant to that. They continue to claim that no "universal jailbreak" has been found against Claude Mythos, classifying the jailbreak that triggered the US government response as "a potential narrow, non-universal jailbreak". Tags: jailbreaking , ai , generative-ai , llms , anthropic , claude , nicholas-carlini , ai-ethics , claude-mythos-fable
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